Hey, I’m

Andrei Palaghia

Software Developer

I taught a tower how to aim, a zoo how to fit in a browser, and an app how to teach people something. “Developer” is just the short version.

C++ReactNext.jsTypeScriptPythonUnity

Ideas → Code → Real products

Andrei Palaghia
SCROLL
Education
Experience
Diplomas
Tech Stack
High School
2019 — 2023
Colegiul Național "Grigore Moisil" Brașov — Intensive Computer Science track. Built strong foundations in algorithms, data structures, and programming in C++ and C#.
Applied Computer Science
2023 — Present
Universitatea Transilvania Brașov — Year III. Software development, algorithms, AI & machine learning, OOP, databases, and web development.
Continuous Learning
Ongoing
Active portfolio with complex projects — from digital image processing to AI-powered game systems. Always building, always learning new tools and practices.
Sync — Junior DevOps Engineer
Jul 2026 — Present
Full-time, Hybrid — CI/CD & Application Migrations. Migrating legacy Jenkins pipelines to GitHub Actions & Terraform Cloud. Resolving IAM, S3, and configuration issues across cloud environments.
CI/CDGitHub ActionsTerraformAWS
Freudenberg — SAP Automation Engineer
Jul 2024 — May 2026
Part-time — Worked with the SAP system for two years, gaining hands-on experience in managing operational and administrative processes. Attention to detail, data accuracy, and analytical thinking.
SAPAutomationData AnalysisERP
Pentalog — Software Engineer Intern
Nov 2025 — Jan 2026
Completed a software development internship in an Agile Scrum environment. Actively contributed to the development of a software application, collaborating with team members to implement new features.
AgileScrumTeam Collaboration
Bacalaureat Diploma
2023
Intensive Computer Science track — Colegiul Național "Grigore Moisil" Brașov. Atestat: Software product design & structure. Atestat: IT systems configuration & adaptation.
Agile & Scrum Certification
2026
Pentalog România SRL — Complete certification in Agile methodologies and the Scrum framework. Sprint planning, daily standups, retrospectives, and code review.
Bachelor's — Applied CS
2026
Universitatea Transilvania Brașov — Software engineering, AI, machine learning, OOP, databases, and web development. Expected graduation 2026.
English Language
English — B2 Upper Intermediate
German Language
German — B2 Upper Intermediate
Languages
Web
Backend
Data
Game & AI
IDEs
Tools
Expert
C++
Systems programming
Intermediate
C
Low-level programming
C#
Expert
C#
.NET & Unity development
Intermediate
Java
Enterprise apps
Intermediate
Python
ML & scripting
Expert
JavaScript
Full-stack web
Language
TypeScript
Typed JavaScript
Intermediate
PHP
Server-side web
Shell
Bash
Terminal workflow
Markup
HTML5
Semantic structure
Styling
CSS3
Responsive layouts
UI
Tailwind
Utility-first styling
UI
Bootstrap
Responsive components
UI
React
Component interfaces
Framework
Angular
Structured web apps
Framework
Vue
Progressive interfaces
Framework
Next.js
React web apps
Tooling
Vite
Fast frontend builds
Motion
GSAP
Scroll animations
Framework
Django
Python web apps
Runtime
Node.js
Server-side JS
API
Express
Node.js web servers
Architecture
REST API
HTTP service design
Framework
Spring Boot
Java backend services
Framework
.NET
C# backend services
Auth
JWT
Token-based auth
Docs
Swagger
API documentation
Deploy
Docker
Containerized services
AWS
Cloud
AWS
Cloud infrastructure
Deploy
Coolify
Self-hosted deployments
Expert
SQL
Query language
Database
PostgreSQL
Relational data
Database
MySQL
Relational storage
Embedded
SQLite
Local relational data
NoSQL
MongoDB
Document databases
Cache
Redis
Fast in-memory data
Cloud
Firebase
Auth & document data
BaaS
Supabase
Postgres app backend
Architecture
DB Design
Schema architecture
Engine
Unity
Game development
Design
Game Design
Mechanics & levels
AI
Machine Learning
Model training
AI
Reinforcement Learning
Adaptive agents
VS
IDE
Visual Studio
.NET & C++ projects
IDE
VS Code
Lightweight editor
IDE
IntelliJ IDEA
Java development
IDE
PyCharm
Python development
IDE
Rider
C# & Unity
VCS
Git / GitHub
Version control
Design
Figma
UI design workflow
Paradigm
OOP
Object-oriented design
Architecture
Design Patterns
Reusable solutions
Office
Microsoft Office
Productivity suite
Education path
From math fundamentals to applied informatics, each step pushed me closer to building real products.
Mobile
Web
Games
01 / 06
Completed
Blink — AI Learning App

Mobile app that teaches AI in a few minutes a day. Terminal-styled onboarding, lessons that run through learn, example, practice and apply steps, course maps with locked modules, and progress tracked with XP, levels, streaks and daily goals.

Welcome

The first screen sets out the promise: real AI skills in a few minutes a day, with short lessons, practice and XP.

Sign in

Sign-in is styled as a terminal session: continue with Google, Apple or email, or start as a guest.

Home & daily goal

Home shows the current level, today's quest and a three-part daily goal with an XP reward.

Inside a lesson

Every lesson moves through four steps (learn, example, practice, apply), one short screen at a time.

Course map

Courses are laid out as a path of modules that unlock one after another.

Reminders

Reminders are edited like a config file: pick a time and the days, and skip days already practised.

Daily nudge

One notification a day, with a shortcut straight into the next lesson.

FlutterDartAndroidMobile
Blink — Welcome screen Blink — Sign in Blink — Home and daily goal Blink — Inside a lesson Blink — Course map Blink — Reminder settings Blink — Daily notification
02 / 06
Completed
Excelerate — Math Learning App

Romanian high-school maths app built around daily practice: a challenge each morning, streaks and goals, chapter maps where lessons unlock one after another, exercises that explain the answer, mini-games earned by studying, and a marketplace for finding a tutor.

Welcome

A playful splash screen sets the tone before the first lesson.

Daily challenge

Home opens with a quick daily challenge, the week's streak and progress towards today's goal.

Chapter map

Each chapter is a path of lessons that unlock one after another.

Inside a lesson

Lessons explain one idea at a time, here an interval drawn on the number line.

Instant feedback

Exercises check the answer on the spot, explain why it is right and award XP.

Earned games

Mini-games are unlocked by finishing lessons, grouped by chapter.

Find a tutor

A tutor marketplace with search, filters and profiles for when practice is not enough.

FlutterDartAndroidMobile
Excelerate — Splash screen Excelerate — Home with the daily challenge and goal Excelerate — Chapter map with unlocked lessons Excelerate — Lesson showing an interval on the number line Excelerate — Exercise with instant feedback and XP Excelerate — Games unlocked by finishing lessons Excelerate — Tutor search and listings
03 / 06
Completed
Wildmere Zoo

Multi-page concept website for a fictional zoo and conservation park. Animal directory, bookable experiences, events calendar, interactive park map, ticket selection, news and newsletter, with API routes handling the forms.

Home page

A full-bleed hero introduces the park and leads straight into planning a visit.

Today & tickets

Opening hours, today's schedule and ticket prices sit side by side under the hero.

Animals

The animal directory opens as a carousel of species cards.

Experiences

Bookable experiences are listed with prices beside a photo of the selected one.

Night at the Zoo

Each experience has its own page with the price and a booking button.

Park map & conservation

An interactive map splits the park into six zones around the lakeside walk.

Events

Upcoming events are listed by date, with a featured event alongside.

News & newsletter

News stories lead the page, with the newsletter sign-up below.

Next.jsReactTypeScriptTailwindMotion
wildmere-zoo
Wildmere Zoo — Home page Wildmere Zoo — Today and tickets Wildmere Zoo — Animal carousel Wildmere Zoo — Experiences Wildmere Zoo — Night at the Zoo experience Wildmere Zoo — Park map and conservation Wildmere Zoo — Events calendar Wildmere Zoo — News and newsletter
04 / 06
Completed
Emberwyn — Game Website

Cinematic scroll-driven concept website for a fictional fantasy MMORPG. A single camera travels through 13 illustrated scenes — hatchery, relic vault, chronicle, token forge — with every illustration built in SVG and CSS instead of image files.

The Awakening

The opening scene: a moonlit tower and the call to start the journey.

Relics & NFTs

The relic vault presents the collectible items as hanging banners.

The Hatchery

A glowing egg over a cauldron anchors the section on what makes the game unique.

The Chronicle

The lore section, illustrated with a spellbook, a scroll and a potion.

Token generation

Token figures are set against a dragon in the desert.

Whitepaper & security

The closing scene: a treasure chest beside the whitepaper and security audit.

ReactViteGSAPFramer MotionTailwind
emberwyn
Emberwyn — The Awakening hero scene Emberwyn — Relics and NFTs Emberwyn — The Hatchery Emberwyn — The Chronicle Emberwyn — Token generation Emberwyn — Whitepaper and security
05 / 06
Live
Mondygres — Construction Materials

Production website for a building-materials supplier in Moieciu de Jos. Product catalogue of 23 items across 7 brands with category filtering, photo gallery, and a direct WhatsApp enquiry flow. Content is served from Supabase.

Home page

The landing page leads with the catalogue, a phone number and a WhatsApp button.

Product catalogue

Products are filtered by brand and category, each with its own detail card.

Contact page

Address, phone, opening hours and a map, with a one-tap link to Google Maps.

ReactTypeScriptViteTailwindSupabase
mondygres.ro
Mondygres — Construction Materials — Home page Mondygres — Construction Materials — Product catalogue Mondygres — Construction Materials — Contact page
06 / 06
Completed
Tower Defense Game with AI

Unity game with custom map design and complex mechanics. AI enemy system using Reinforcement Learning in Python. ML models integrated with Unity for dynamic adaptive gameplay.

Main menu

The title screen, with the three maps blended into one backdrop.

Map selection

Three maps to choose from, each with its own difficulty.

Snow Valley — overview

The whole map from above, showing the path the enemies follow.

Snow Valley — ground view

The same map at ground level, among the trees and cabins.

Desert Storm — overview

The desert map from above, with a longer, winding route.

Desert Storm — ground view

Ground level in the desert, with palms and a pyramid on the horizon.

UnityC#PythonMLReinforcement Learning
Tower Defense
Tower Defense Game with AI — Main menu Tower Defense Game with AI — Map selection Tower Defense Game with AI — Snow Valley overview Tower Defense Game with AI — Snow Valley ground view Tower Defense Game with AI — Desert Storm overview Tower Defense Game with AI — Desert Storm ground view

Get in touch

Questions about my work, or just want to say hi? Send me a message.

Currently

Junior DevOps Engineer at Sync

Based in

Brașov, Romania

Local time

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